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However, I've come up with my own measures to assure that these and future runs were done legitimately. Unfortunately, I don't remember what sort of validation process was implemented in "Serious Sprint," hell I'm not even sure how it's handled for Quake or Doom. Anyone who wants to try a run like that are welcome to do so. All levels were recorded individually as to allow improvements for earlier levels without affecting the rest of the runs. These were NOT recorded like a traditional QdQ project, where the stats you have in one level are carried over to the next. These runs were recorded (using version 1.07, which is the final patched version of The Second Encounter) on Serious difficulty from scratch using the Custom Level menu, which I will explain in a bit.
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Since no real speed records remain, just walkthrough runs with all secrets collected, I tried my hand at some demo recording and eventually completed a set of runs for the entire game. Unfortunately it has since disappeared, although some records of its existence are still available at the Files section of Check out the demos there for some solid walkthroughs of the levels. "Sometime after the release of the First Encounter, a forum for potential Sam speedrunners appeared in the form of "Serious Sprint," which was much like Quake's SDA or Doom's Compet-N. I substituted references to the First Encounter, since referring to the right game would be nice. :)Īnd now, here's some validation stuff, shamelessly stolen from the comments I made for The First Encounter, since both games are quite similar and all that applied before still apply here.
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#Download serious sam 3 demo free
However, as always, feel free to rediscover these classic games the way I have and leave me in the dust by beating my times senseless, or even record some demos on a proper, or "trick-less" route, since I know for a fact there's a demand for runs that don't skip huge portions of the levels. Hey, I really thought this game improved on the original in almost every possible way, although some of those trick rooms got on my nerves (I'm looking at you, mister lv03 bounce room). Overall, I feel that my efforts on this collection surpass those of the original game, partly because I have more experience controlling Sam, a bigger desire to make the runs as smooth as I can, and an apparent bias towards this game over The First Encounter. After finishing TFE and taking a break from recording, I started working on a set of speedruns for The Second Encounter, which brought more insane coop action back to FPS fans and, for people like me who have hardly ever played coop (and now regret), some quality single player target practice, secret-finding, and goofing off whenever possible. dem recordings which require v1.07 of the game to play. Individual level speed runs of Serious Sam: The Second Encounter on Serious difficulty.